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The biggest draw to Super Mario Maker is the community surrounding the game. All-Stars, or even a dot-matrix style from the original GameBoy as DLC. These are all iconic styles, but I wouldn’t be surprised to see Nintendo adding new palette themes from Super Mario Bros. 3 on the NES, Super Mario World on the SNES, and New Super Mario Bros. The four default visual styles included in the base game encompass four generation-straddling games, including Super Mario Bros. Perhaps the best of these is the Super Mario World Ghost House theme, but they’re all pretty great.
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These remixed tunes sound modern with a hint of retro and every single stage and skin has a new tune for your ears. tunes that play while you’re building your courses. Perhaps the biggest surprise for me was the audio remixes of classic Super Mario Bros.
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This system is much preferred to the 24 hour unlock period, but Nintendo could do a better job explaining how to unlock things quicker for those who want to get right into building. Conversely, if you go crazy with dropping blocks in a level, even if you don’t save it you’ll get your shipments much quicker. The system isn’t that intuitive, so if you’re building levels that don’t require a large amount of blocks being placed, it’ll take you a while to unlock everything.
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Originally Nintendo planned for players to unlock a series of new tools over the course of nine days, but after much feedback from early previews, a patch was issued to the game that makes it so you can begin unlocking things based on the number of blocks you place. Upon first glance when you boot up Super Mario Maker, the creation tools are rather limited. Despite that, it’s still one of the best experiences available for Wii U right now, especially if you want to scratch your creative itch. Super Mario Maker doesn’t feel like a fully encompassing Mario game simply because there are missing elements from some of the earlier games that will likely appear as DLC, considering Nintendo’s track record. Some of the levels I encountered have been devious, while others are little more than a visual ride for the player to entertain how creative the level designer could be. I’m not entirely sure how Nintendo plans to create 2D Mario games from here on out, now that this powerful creation tool has been placed in the hands of players. What is essentially a Shigeru Miyamoto simulator is one of the best Wii U titles released since the console debuted.
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The game perfectly showcases everything the Wii U GamePad is capable of doing and more, and yet certain aspects of the game still leave room for improvement on Nintendo’s side of things. Super Mario Maker is a game that should have been released with the Wii U when it debuted in 2012, instead of 2015.